
Speaking about the maturity in the gaming industry always seems to spark debate. Recently I've been hearing more outcries about the state of games and objectification of women. I wanted to express my take on the issue, not only from the perspective of a female gamer, but someone who has been playing games for most of their life.
So the first issue always talked about is the so called objectification of women in games. That games don't represent females properly and that developers and consumers are to blame. Upcoming games like Bayonetta and WET are called out because their femme fatales are shown in skimpy clothing. My stance on it though is the complete opposite. These characters are strong, sexy, and independent. They aren't trophies on the arm of someone, they aren't being controlled. How is this objectifying women? Did we forget how women used to be portrayed 10-15 years ago? Back when the gaming market really was catering to only a 14-25 year old male audience. Years ago much fewer games had any sort of strong feminine character, let alone had them be the lead - Metroid and Final Fantasy 6 are the best examples off the top of my head.

To this day, Lara still can't break away from this image. Even with as realistic as they try and make her.
I feel the gaming industry is at its prime in regards to how they portray women. For every skimpy outfitted busty babe, we have an intelligent, strong female character. There's a balance in games that's better than it's ever been. For the first time the female demographic is being taken seriously by developers and games are made specifically targeting them. Women make up a large percentage of the audience that plays both casual and more hardcore games. When I was in high school, I was an outcast for enjoying video games, but now it's more socially acceptable for women to be playing them. With all that I ask, what barriers need to be torn down? Who are developers still excluding with their media? Change has already happened in an incredible way, we don't need to keep crying out for it.

Sure these kind of babes will always exist. Just the same as tough space marines will always attract a certain crowd and exist. It's not a bad thing if we have balance.

Again - speaking as someone who has played games most of their life - never have I seen the amount of well written and wonderful female characters to the degree they do these days
Yes, there will always be those games that are just mindless fun that use badass muscular men and sex appeal to boost sales. That's human nature, and as long as there is a balance the future is bright. In this age there have been, and are plenty of games on the horizon that represent art in games. Games like Okami, ICO, Shadow of the Colossus, Metal Gear Solid, Silent Hill, Indigo Prophecy, Heavy Rain are all examples of mature storytelling and evolution of the gaming industry. If we want to see games move forward in this direction we will support developers pushing media like this to come out. But If people keep calling out for the mindless fun to be completely erased, nobody will want to support these projects and growth will never occur.

The best and worst examples of female game characters I could think of. The Boss breaks all boundaries and stereotypes given to women and Ayumi perpetuates them. Sure X-Blades might not have appealed to me but it did to someone, and as long as I have developers giving me women characters like former I'm ok with the latter existing.
And if you're someone who truly feels the industry is immature and needs changing, look past mainstream media. FIND upstart developers and independent games that do things differently. Support studios that make games completely different from what you're used to seeing. Some examples:
The Path - A harrowing tale about discovery as a female teenager in a modern day red riding hood fashion.
The Graveyard - And old immigrant women reflects about her life in a graveyard.
Games have come a long way from where they used to be, let's remember that the industry is but 50 years at its oldest. Compared to books, film, and theater it has many years to catch up. At what point will we be happy with the industry? Will there ever be a balance that satisfies all points of view? Probably not, but to most I say have a Coke and a smile, and stop complaining.