
As many gamers know, nothing kills the fun level of a game like getting to a difficult section that you cannot seem to pass. Frustration can kill fun. But if Nintendo gets their way, that frustration will be a thing of the past. Nintendo designer Shigeru Miyamoto confirmed in an interview with USA Today that the company will make its first appearance with “Demo Play” (an in-game help system). Demo Play will first appear in the upcoming New Super Mario Brothers for the Wii this Holiday season.
This new in-game help system is built directly into the game, and when a player get stuck, they will have the option to pause and allow the game to take over and play itself through any rough patches. Then the player can take control again and continue playing. Miyamoto also told USA Today that they would also like to incorporate the system into future games beyond the Mario title.
I for one think this is bogus. One of the best parts of playing video games is the accomplishment of beating the game. How can you feel that achievement if you had the game play itself? The answer, you can’t! You cannot say you beat a game if you didn’t do the leg work. I think Nintendo is trying the wrong way to accomplish their goal of reaching out to the gamers. They need to provide things that will tell them what they need to do, or something along those lines. Not completing the game for them.
But the question is “Will an in-game help system ruin gaming? Or will it make it more fun for everyone? Only time will tell. But the answer is for the gamers to decide.
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