As many gamers know, nothing kills the fun level of a game like getting to a difficult section that you cannot seem to pass. Frustration can kill fun. But if Nintendo gets their way, that frustration will be a thing of the past. Nintendo designer Shigeru Miyamoto confirmed in an interview with USA Today that the company will make its first appearance with “Demo Play” (an in-game help system). Demo Play will first appear in the upcoming New Super Mario Brothers for the Wii this Holiday season.

This new in-game help system is built directly into the game, and when a player get stuck, they will have the option to pause and allow the game to take over and play itself through any rough patches. Then the player can take control again and continue playing. Miyamoto also told USA Today that they would also like to incorporate the system into future games beyond the Mario title.

I for one think this is bogus. One of the best parts of playing video games is the accomplishment of beating the game. How can you feel that achievement if you had the game play itself? The answer, you can’t! You cannot say you beat a game if you didn’t do the leg work. I think Nintendo is trying the wrong way to accomplish their goal of reaching out to the gamers. They need to provide things that will tell them what they need to do, or something along those lines. Not completing the game for them.

But the question is “Will an in-game help system ruin gaming? Or will it make it more fun for everyone? Only time will tell. But the answer is for the gamers to decide.


For more information check out:
GameHunters
Examiner

 



 

Comments [7]

post a comment

  • First
    • Jump To Page:
    • [ 1 ]
  • Last
codenamewtf

i personally feel that the basic idea is good ,but instead the player continuing the game , the game could take over show the player what to do ,and then rewind ,and let the player take it from there

PhoenixxxAZ1974

SUPER LAME.

oh so this demo play if for help? I just thought it was a download service to demo games like they do on the 360 and PS3 i did not know it was to help you. Why do you need help on Mario bros? It's it straight forward what to do? :-p

I totally agree with you, What kind of life lesson will this teach kids, if something is too tough or if you do not like something have someone do it for you. That is cheap and wrong. I am the type that HAS to do it myself, when friends or family visit i will create a save game for them so they do not do puzzle or levels i have not been able to do so i can figure out a way to do it myself. When you spend hours trying and get frustrated it's a big sigh of relief and joy to say HA i did it i win :-)

Awesome job brilliant article

warjilis

codenamewtf wrote:

i personally feel that the basic idea is good ,but instead the player continuing the game , the game could take over show the player what to do ,and then rewind ,and let the player take it from there

That's a good idea, show the player how to beat the tough part and then expect him/her to complete the level themselves. It could theoretically show the player how to become a better player if implemented right. I personally think this is unnecessary for Nintendo to do, because their games have been easy for a long time. What were their last "hard" games?, Mach Rider (1985), Super Mario Bros 2 (1986, Japanese version), Wrecking Crew (1985), The bonus levels from Yoshi's Island (1995, SNES version) and a few others.

warjilis

codenamewtf wrote:

i personally feel that the basic idea is good ,but instead the player continuing the game , the game could take over show the player what to do ,and then rewind ,and let the player take it from there

That's a good idea, show the player how to beat the tough part and then expect him/her to complete the level themselves. It could theoretically show the player how to become a better player if implemented right. I personally think this is unnecessary for Nintendo to do, because their games have been easy for a long time. What were their last "hard" games?, Mach Rider (1985), Super Mario Bros 2 (1986, Japanese version), Wrecking Crew (1985), The bonus levels from Yoshi's Island (1995, SNES version) and a few others.

Ladyluck

PhoenixxxAZ1974 wrote:

I totally agree with you, What kind of life lesson will this teach kids, if something is too tough or if you do not like something have someone do it for you. That is cheap and wrong.

@ PhoenixxxAZ1974 - I'm the same way. I create separate profiles, saves, etc. I want to get the achievements myself not from someone else doing it. Otherwise it's not MY gamerscore or MY accomplishment. And I totally agree with the statement you made about children. It is wrong to show them if you are unable to do something, just have someone else do it. It takes away from them learning how to do things for themselves, and in actuality will also set them back. Plus who's to say they wont try it in other venues, such as school.

@ codenamewtf - I agree completely, I think it would have been better to give tips or directions on what your suppose to do rather than doing it for them.

Nikole

I kinda feel like this is just another attempt on the behalf of Nintendo to take all the skills video games once required and rather make the games for "everyone" and easy as hell. I get that they are trying to pander to a much more casual audience but not letting even these people try to beat it defeats the purpose. Bad call IMO.

Luigi719

all i need is GameFAQS and I'm set. like today i was stuck on Ghostbusters but FAQS didn't have anything up yet but i eventually figured it out after a few frustrating hours.

  • First
    • Jump To Page:
    • [ 1 ]
  • Last

Post a Comment