If you're a WOW player, you know there was no doubt a substancial exodus of players who, a little over a month ago, left to go to WAR. You could feel it in the guild: suddenly, you weren't raiding as much as you used to being that the main tanks and healers enlisted in the WAR. Shatt seemed eerily empty. And even now, with the undead rising in anticipation over the new expansion pack, your group seems to be just a few players short of an army. However, this is a trend Blizzard CEO Paul Sams says is on the decline, as Blizzard reports that over half of the playerbase that left to go to WAR are already coming home.

Sams goes on to say it's typical of most new MMO releases:

"We've certainly had some of that happen, which is the same thing we experienced with Age of Conan and each time an MMO has come out we've seen some amount of reduction of use... The good news is that we've seen a significant number of people, well over half, that cited Warhammer as their reason for leaving - they've already returned.

It surprises me because Mythic is a very good company and it doesn't surprise me at the same time because it's really hard, what they're trying to do and what we've done,

We respect those guys over there a lot and certainly wish them well to succeed but having registration troubles, having server troubles, these are things that come with the territory when you're talking about managing a game as big as World of Warcraft or Warhammer or anything like that. So, it's not a surprise because it is really difficult."

Warhammer: Age of Reckoning at last report had a playerbase of 750,000, which is quite impressive given it's competition. However, no one should see this dip in playerbase as anything suprising as, after all, it was the same thing that happened with Age of Conan. AOC managed to hold positions in the top spots of the PC charts worldwide, and was being heralded by everyone, including myself, as the next big thing. It was just a shame they did the first 20 levels fantastically well and the rest of the game was absolute rubbish. But what will come of WAR?

Mythic really shot itsself in the foot with WAR shortly before its release in completely removing 6 of the 8 cities and four entire classes. What they handed players was something half made, even if the existing half at least didn't crash or have game stopping bugs. I found it a bit like Mythic was making promises they couldn't keep and letting the playerbase know that back when we could still redeem our preorders. It's one of the reasons I, MMORPG addict that I am, won't touch this title with a ten foot barge pole, they've simply set themselves up to fail. The "epic" PVP promised by the title turned out to be nothing more than instanced battlegrounds, only this time you do it for grinding experience; And raiding keeps is alot of effort for a small reward, as the gold to hold onto the keep will leave even the richest guilds dry in a matter of hours.

Couple that with the fact Mythic went about ripping off the art design of World of Warcraft with the same fervor of the makers of Limbo of The Lost put into their patchwork title, almost to the point of copying the code directly and pasting it into their game. Not that it wasn't to be expected, Mythic is quite good at stealing their ideas, as seen in Dark Age of Camelot when they practically ripped off every noun that wasn't nailed down from celtic/norse mythology....

...sorry I am getting off on a tangent. Where was I?

Ah yes, did you know 90% of all restuarants fail in the first year of business? I suspect now that World of Warcraft is on the scene and here to stay we can expect the same fail rate with MMORPGs. And I think the key in succeeding will be niche appeal. Developers are just going to have got to stop making fantasy MMORPGs, Blizzard obviously has that field covered. I think the Bioware title in development, Star Wars: The Old Republic, at least stands a chance at being an MMO alternative to elves and orcs. But other than that, what hope is there? I get the feeling players return to WOW, like myself, not because it's WTFawesome, but because its the social MMO title with the least amount of suck out there. And let's face it, those are pretty low standards.

Welcome back from WAR.

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Navie

I thing this is Praelian, since it sounded like you got pretty pissed about it on TS ^_^

The problem with your arguement is this isn't wow propaganda (as I dont even play WOW anymore) and there is a huge difference between "playable" and fun/different.

Addressing the first point, I was quoting the stats in saying over half of those that left wow for war came back, I did not, however, try to argue they went back to the better game. I went back to wow, again, for all of a month and quit again because the game just isn't satisfying as a long term MMORPG and unfortunately for Mythic, they copied that along with everything else, as shown in the burn out rates in the playerbase returning to wow.

Now, I've not played WAR and for good reason: they are following in the footsteps of other failed games. If there was a twelve step program for "how to fail" they'd be eagerly working their way through it. Vanguard and Age of Conan, while good games in theory, couldnt cut it because a) they couldnt compete with wow b) were unfinished c) promises to the playerbase were unfulfilled. Unfortunately, WAR has all three characteristics. Thus, I am not willing to pay �60 on a game that will be non existent this time next year.

Now, Onto "playable." Many games are "playable" but it doesn't mean they are fun. Being playable on release is sure to hold a certain percentage of players in for longer, but once they realize they are essentially playing the same old scenario under a different guise they quit... or worse, go back to a game that's dominating the marketplace because they made it easy enough for a chimp to play.

Now I can understand why you'd be angry. After all, I am attacking a game you like. However , you must realize that I am the type of person who bases the judgement of a "good mmo" on the feeling I get when playing. Does the game have ambience? A good story? lore? how are player interactions? And even watching my husban play from afar I can see these things don't exist in WAR, and once players tire of the grind they've turned pvp into... they will lose them. The game is only a shell, made up of what the developers think works in WOW, and what they think WOW could do better.

In that, they dont have a successful formula for an MMO. Which is why Ill be playing Everquest until SWTOR releases. And even then, I don't hold much hope that game or any game will have an easy time against wow. For you see, it isn't a matter of being a WOW fanboy or serving up "wow propaganda," WOW does what it does well even if it is only mediocre, and dominating the field... and you can't avoid bringing these points up when comparing other MMOs to it.

Navie

Wanted to add as well: Sometimes being objective still means pointing out the faults of a game, I think here you meant to say "try saying only good things about this game next time."

But if it puts your mind at rest, I don't think WOW is a particularly good MMO either.

klasco

i've never played a MMO so I'll keep my annoying gob shut.
But i can say that it's a good article.

Humblemumble

Personally I think WAR looks flippin sweet. Definitely don't have the rig tho...I'm mad cheap. Cool article though. And props to Navie and imrighturwrong to having a reasonable discussion. That's one of the advantages this sites has over others. Unless flamewars are your thing.

To each his(or her) own.

Navie

I can see where you'd say that Omegatron, as WOW and I havd had a very love/hate relationship. Unfortunately though, as I mentioned previously, you cannot compare an MMO to WOW without acknowledging it's success in the field. To me, this is a problem. Sure, WOW is colorful, easy, and everyone plays... but in my eyes it is not a good MMO as far as my MMO standards go. Everquest is/was a good MMO, the same with DAOC. But its the old school standards I hold new MMOs up to... which admittingly results in a heck of alot of disappointment.

Sometimes I question whether my disappointment in today's MMOs are my incred. high standards from older games, and I am rightly so in wanting devs to uphold those standards... or am I the old school gamer who refuses to let go and change with the times.

trueheart78

I tried WAR and just couldn't get into it. Was it fun? It had it's times, but this is also someone that doesn't care for WOW, spent 5 years on EQ and about 6 months on Tabula Rasa. No more MMO's for sometime for me.

Navie

And I think thats a typical pattern for EQ players, TrueHeart... after you play EQ for years, what do you go to from there? everything else is lower grade.

trueheart78

I would have to agree with you on that, Navie. I've not been able to find a fantasy MMO I enjoy since EQ, although Tabula Rasa was fun for a few months, the next one I'll try is likely to be the SW KoTOR one that was just made official - we'll see how that goes :)

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