Wanting to make the game more girlfriend approachable stems from the approach to make the game more appealing to all types of causal gamers. Aspects where the game is changing, one that I look forward to seeing, is the new female characters. Cliffy is quoted as saying these won't be your normal video game females, and won't have "ginormous tits."
How do you make a game girlfriend-friendly?
You do jump-in, jump-out co-op. You have configurable difficulty settings for the other player. You have very cool and bad-ass main characters that have a very human side. And you make sure that the female characters in your game don't have ginormous tits and aren't bad stereotypes.
What are the female characters in Gears 2 like?
I've always made sure, working with the art department, that Anya is strong-willed but also very mother-like to the squad. She has a very modest chest and doesn't look like some sort of heavy metal movie fantasy.
Making a game more accessible to all types of gamers, male and female, is really smart.
But is it really necessary to change the format of the game to appeal a female audience?
Personally I'm excited to see what Cliffy has up his sleeves.
To read the full interview check out wired.com.